思即美德

Thinking as a Virtue

央视“经济半小时”连续三天被游戏玩家群起而攻的节目“声讨”网游。这个节目本没有必要格外当真,在“反沉迷系统”推广的前夜,这不过是一期吹号角造声势的宣传性报道,这点从“新闻联播”结尾处专门给予预告就可以明明白白地看出来。

对于一个“宣传”任务,没有一个编导会深入去思考问题的本质(没有意义,反而影响节目的制作),另一方面,完全客观的思考自然不如“一边”倒的声讨好交差,加上大家的专业素养足以闭着眼睛做到拿“完全不错”的话表达出“歪曲夸大”(或没有歪曲夸大)的意思,(虽然这一点上“经济半小时”做的不好,仍让玩家们挑到了不少“硬错”)。鉴于此,纠缠与这个节目实在是没有什么意思了。

玩家们内心深处的担心,我想还是来自怕节目“错误”地引导那些原本不了解网游的人。怕网游变成过街老鼠,变成扼杀青少年的恶魔。于是有了另一极端的反击,最理直气壮的人认为网游只是一种“正常的娱乐方式”,它首先没有社会危害,自身也不比其它娱乐形式更具有成瘾性。

一个具有成瘾性的事物,无论有或没有具体的危害事例,它本身就是“危险”的。这些事物,越容易成瘾,它的波及范围就越大,越不容易断瘾,它的波及时间就越长,这两点都会导致这以事物在社会范围内的直接影响增大,间接影响发生的几率增大。另一方面,具有成瘾性的事物往往同时具有累进性,人获得基础满足所需要的“摄入量”会不断增加。

那么网游究竟是不是一个具有成瘾性的事物呢?这个问题上我实在没有什么过多的发言权,毕竟不是玩家。但是,我想,每个玩家都可以从以上三个角度去衡量一下网游,特别是进行对比衡量,网游与其它“正常的娱乐方式”相比,是否:更容易成瘾?更不易断瘾(包括:不易停止单次娱乐活动、不易降低进行娱乐活动的频率、不易相对长期地停止此类娱乐活动)?更具累进性?关于危害,我们或许也可以比较一下,网游与其它“正常的娱乐方式”相比:直接影响的危害是更大还是更小?间接影响(一旦发生)的危害是更大还是更小?

附送网络游戏成瘾自查问卷一份:

Are you an obsessive online gamer?

EverQuest addiction? Many laugh at the thought, yet more cases are being seen each year.  The highly addictive nature of online role-playing games impacts children and teenagers the most, but a growing number of adults are also getting hooked, and the latest craze is to online sports fantasy games.

Answer "yes" or "no" to the following statements to see if you may be addicted to online gaming:

  1. Do you need to play online games with increasing amounts of time in order to achieve the desired excitement?(你是否需要增加玩在线游戏的时间才能获得需要的刺激?)
  2. Are you preoccupied with gaming (thinking about it when offline, anticipating your next online session)?(你是否全神贯注于游戏(即使不在线时也在脑子里想着它,期待着下次上线)?)
  3. Have you lied to friends and family members to conceal extent of your online gaming?(你是否曾经对你的朋友或家人说谎来隐瞒你玩在线游戏的真实程度?)
  4. Do you feel restless or irritable when attempting to cut down or stop online gaming?(你是否在试图减少游戏时间后感到坐立不安或容易急躁?)
  5. Have you made repeated unsuccessful efforts to control, cut back, or stop online gaming?(你是否曾经多次失败地试图控制,减少,或者停止游戏?)
  6. Do you use gaming as a way of escaping from problems or relieve feelings of helplessness, guilt, anxiety, or depression?(你是否把玩游戏作为一种逃离生活中遇到的问题,或减轻无助感、罪恶感、焦虑或沮丧的方式?)
  7. Have you jeopardized or lost a significant relationship, or even risked your marriage because of your online gaming habit?(你是否因为在线游戏危害或者失去了重要的社会关系,或甚至危害你的婚姻?)
  8. Have you jeopardized a job, educational, or career opportunity because of your online gaming habit?(你是否因为在线游戏的习惯危害了你的工作,教育,或者事业机会?)

If you answered "yes" to ANY of the above questions, you may be addicted to online gaming.  These are common warning signs that you have lost control, lied, or possibly risked a relationship to support your gaming behavior. Why wait until it is too late to seek out help?  Contact our Virtual Clinic today to receive fast, caring, and confidential advice to stop online gaming or read through our library of Books and Tapes to help you find the information you need to understand Internet addiction and steps towards its recovery.